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Julien Ignace bdb225d7 Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied) 8 年前
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Editor Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
HDRenderPipeline Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied) 8 年前
RenderPasses Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
ShaderLibrary Merge pull request #82 from EvgeniiG/master 8 年前
common Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
core Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
fptl Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
AdditionalLightData.cs [refactor namespace] 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderPipeline.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
core.meta Refactorentrypoint (#68) 8 年前
fptl.meta throwing in fptl project 8 年前