您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira b5dfd1ee Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias. 7 年前
..
LightweightShaderLibrary Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias. 7 年前
LightweightBlit.shader Updated shaders after merge 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Updated shaders after merge 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLit.hlsl Refactor to improve shader library organization and readability 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassMeta.hlsl Refactor to improve shader library organization and readability 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightShaderLibrary.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
LightweightStandard.shader Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesUnlit.shader Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightUnlit.shader Refactor to improve shader library organization and readability 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前