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sebastienlagarde f6f454a7 Fix issue with tessellation and shadow 7 年前
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Resources Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
AdditionalShadowData.cs Add versionning on additional data 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Fix issue with tessellation and shadow 7 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Initial work on support assembly definition files 7 年前
ShadowBase.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowUtilities.cs Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Changed CachedEntry type from struct to class to avoid unnecessary copies when doing array operations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前