您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
GitHub 238dd6b5 Merge pull request #1760 from Unity-Technologies/refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too 6 年前
..
ClusteredUtils.hlsl Run code formatter. 7 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Deferred.compute Add light linking support (#1758) 6 年前
Deferred.compute.meta reintroduced compute shader version of light evaluation code 8 年前
GlobalLightLoopSettings.cs Run code formatter. 7 年前
GlobalLightLoopSettings.cs.meta First draft 7 年前
LightCullUtils.hlsl Run code formatter. 7 年前
LightCullUtils.hlsl.meta Create LightCullUtils.hlsl to manage light index generation 7 年前
LightLoop.cs Merge pull request #1760 from Unity-Technologies/refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too 6 年前
LightLoop.cs.hlsl Run code formatter. 7 年前
LightLoop.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
LightLoop.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
LightLoop.hlsl Add light linking support (#1758) 6 年前
LightLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopDef.hlsl Refactor of constant buffers in HDRP 6 年前
LightLoopDef.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopSettings.cs - Frame Settings debug panel now uses foldouts 6 年前
LightLoopSettings.cs.meta First draft 7 年前
LightingConvexHullUtils.hlsl Run code formatter. 7 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
ShaderBase.hlsl Define REVERSE_ZBUF for Switch platform (Revisited) 7 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
ShaderVariablesLightLoop.hlsl Refactor of constant buffers in HDRP 6 年前
ShaderVariablesLightLoop.hlsl.meta Refactor of constant buffers in HDRP 6 年前
Shadow.hlsl Run code formatter. 7 年前
Shadow.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
ShadowContext.hlsl Run code formatter. 7 年前
ShadowContext.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
SortingComputeUtils.hlsl Refactor math constant defines 7 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
builddispatchindirect.compute Run code formatter. 7 年前
builddispatchindirect.compute.meta Moved material classification to separate pass 8 年前
cleardispatchindirect.compute Only initialize indirect buffer to size 6 年前
cleardispatchindirect.compute.meta Fixed UI for Tile Debug Modes 8 年前
lightlistbuild-bigtile.compute Run code formatter. 7 年前
lightlistbuild-bigtile.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild-clustered.compute Run code formatter. 7 年前
lightlistbuild-clustered.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild.compute Run code formatter. 7 年前
lightlistbuild.compute.meta HDRenderLoop: Intermediate state 8 年前
materialflags.compute Run code formatter. 7 年前
materialflags.compute.meta Moved material classification to separate pass 8 年前
scrbound.compute Run code formatter. 7 年前
scrbound.compute.meta HDRenderLoop: Intermediate state 8 年前