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Evgenii Golubev 1272e08c Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
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ShaderPass.cs [refactor namespace] 8 年前
ShaderPass.cs.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDebugViewMaterial.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
ShaderPassDebugViewMaterial.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassDepthOnly.hlsl HDRenderLoop: Correction to depth offset added 8 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassDistortion.hlsl HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassDistortion.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassForward.hlsl Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl Moved enlighten emissive RGBM stuff into EntityLighting.hlsl 8 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前