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Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
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Unlit.cs moved to the experimental namespace 8 年前
Unlit.cs.hlsl added include guards to hlsl codegen 8 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
UnlitData.hlsl HDRenderLoop: Update to new texture abstraction everywhere 8 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitDefault.shader HDRenderLoop: Update to new texture abstraction everywhere 8 年前
UnlitDefault.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitShare.hlsl HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
UnlitShare.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitUI.cs HDRenderLoop: Update Unlit material 8 年前
UnlitUI.cs.meta HDRenderLoop: Update Unlit material 8 年前