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Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
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Debug HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Lighting HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Material Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
PostProcess HDRenderLoop: Update to new texture abstraction everywhere 8 年前
ShaderPass HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Shadow HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Debug.meta Added GBuffer Debug shader. 8 年前
Lighting.meta More work 8 年前
Material.meta More work 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderConfig.cs HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderVariables.hlsl HDRenderLoop: Update to new texture abstraction everywhere 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前