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Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
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Lit.cs HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Lit.cs.hlsl added include guards to hlsl codegen 8 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
LitData.hlsl Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDebugPass.hlsl Updated LayeredLit shader with new code. 8 年前
LitDebugPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitDefault.shader Updated LayeredLit shader with new code. 8 年前
LitDefault.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDepthPass.hlsl Updated LayeredLit shader with new code. 8 年前
LitDepthPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitMetaPass.hlsl Updated LayeredLit shader with new code. 8 年前
LitMetaPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitSharePass.hlsl HDRenderloop: lot of missing file... 8 年前
LitSharePass.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitUI.cs HDRenderLoop: Minor addition for emissive 8 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
PreIntegratedFGD.shader HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
PreIntegratedFGD.shader.meta HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前