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sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 7 年前
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ColorPickerDebug.cs Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.hlsl Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.hlsl.meta Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugColorPicker.shader Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
DebugColorPicker.shader.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugDisplay.cs Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization. 7 年前
DebugDisplay.cs.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl Remove potentially unitialized variable message 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader - Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional) 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader - Fixed objects motion vectors (they were upside down) 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LightingDebug.cs Few adjustement 7 年前
LightingDebug.cs.hlsl [PlanarProbe] Provide full size array of available VP matrices to shaders 7 年前
LightingDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LightingDebug.cs.meta - Split Debug classes in separate files 7 年前
LightingDebugPanel.cs Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization. 7 年前
LightingDebugPanel.cs.meta Created an override for the Lighting debug panel. 8 年前
MaterialDebug.cs HDRenderPipeline: Fix various warning 7 年前
MaterialDebug.cs.hlsl Add instancing property view mode 7 年前
MaterialDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
MaterialDebug.cs.meta - Split Debug classes in separate files 7 年前
MipMapDebug.cs Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl.meta Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.meta Moved MipMap Debug rendering to its own mode. 7 年前