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John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
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AtmosphericScattering Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
HDRISky Merge branch 'master' into LightweightPipeline 7 年前
ProceduralSky Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
AtmosphericScattering.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
BakingSky.cs - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BakingSky.cs.meta - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BlitCubemap.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
BlitCubemap.shader.meta Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 8 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
OpaqueAtmosphericScattering.shader Implemented height fog for linear and exponential fog. 7 年前
OpaqueAtmosphericScattering.shader.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyManager.cs Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights) 7 年前
SkyManager.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderer.cs Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkyRenderer.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderingContext.cs Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified. 7 年前
SkyRenderingContext.cs.meta Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkySettings.cs Cleanup & debug stuff 7 年前
SkySettings.cs.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
SkyUpdateContext.cs Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
SkyUpdateContext.cs.meta Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
SkyVariables.hlsl Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
SkyVariables.hlsl.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
VisualEnvironment.cs List of available skies is now generated from reflection information. 7 年前
VisualEnvironment.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前