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目录树:
af290f39
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
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0.1.28
0.1.34
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1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
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unity-5.6.0b10
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ScriptableRenderPipeline
/
ImageTemplates
/
LightweightPipeline
/
Scenes
文件历史
Felipe Lira
af290f39
Fixed scene 012 template and materials.
7 年前
..
001_SimpleCube.unity.png
Initial pass at embedded gfx test framework for
8 年前
001_SimpleCube.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
002_Camera_Clip.unity.png
Fixed most of the lightweight graphics tests.
7 年前
002_Camera_Clip.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
003_Camera_Ortho.unity.png
Fixed most of the lightweight graphics tests.
7 年前
003_Camera_Ortho.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
004_Camera_TargetTexture.unity.png
Fixed most of the lightweight graphics tests.
7 年前
004_Camera_TargetTexture.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
005_LitBakedEmission.unity.png
There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly.
7 年前
005_LitBakedEmission.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
006_LitShaderLightProbes.unity.png
Fixed most of the lightweight graphics tests.
7 年前
006_LitShaderLightProbes.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
007_LitShaderMaps.unity.png
Fixed most of the lightweight graphics tests.
7 年前
007_LitShaderMaps.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
008_LitShaderReflection.unity.png
Fixed most of the lightweight graphics tests.
7 年前
008_LitShaderReflection.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
009_LightweightShading.unity.png
Fixed most of the lightweight graphics tests.
7 年前
009_LightweightShading.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
010_MultiplePointLights.unity.png
Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene.
7 年前
010_MultiplePointLights.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
011_UnlitSprites.unity.png
Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene.
7 年前
011_UnlitSprites.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png
Fixed scene 012 template and materials.
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
016_Lighting_Scene_Directional.unity.png
Updated Lightweight tests and created template images
7 年前
016_Lighting_Scene_Directional.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
017_Lighting_Scene_DirectionalBaked.unity.png
Updated Lightweight tests and created template images
7 年前
017_Lighting_Scene_DirectionalBaked.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png
Updated Lightweight tests and created template images
7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
019_Lighting_Scene_PointLights.unity.png
Updated Lightweight tests and created template images
7 年前
019_Lighting_Scene_PointLights.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
020_Lighting_BasicDirectional.unity.png
Updated Lightweight tests and created template images
7 年前
020_Lighting_BasicDirectional.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
021_Lighting_BasicPoint.unity.png
Updated Lightweight tests and created template images
7 年前
021_Lighting_BasicPoint.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
022_Lighting_BasicSpot.unity.png
Updated Lightweight tests and created template images
7 年前
022_Lighting_BasicSpot.unity.png.meta
Added image template preprocessor to avoid compressing any reference images from the tests
7 年前
024_Shader_PBRvalidation_Specular.unity.png
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
024_Shader_PBRvalidation_Specular.unity.png.meta
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
025_Shader_PBRvalidation_Metallic.unity.png
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
025_Shader_PBRvalidation_Metallic.unity.png.meta
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
026_Shader_PBRscene.unity.png
Test 026 Template image fix
7 年前
026_Shader_PBRscene.unity.png.meta
Test 026 Template image fix
7 年前