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Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 7 年前
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LightweightBlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightScreenSpaceShadows.shader Set ss shadowmap RT format back to R8 from debug visualize. 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader Merge branch 'master2' into LW-LightOptimizations 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesUnlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Merge branch 'master2' into LW-LightOptimizations 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader Merge branch 'master2' into LW-LightOptimizations 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightStandardUnlit.shader VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前