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//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef LIGHTINGDEBUG_CS_HLSL
#define LIGHTINGDEBUG_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields
//
#define DEBUGLIGHTINGMODE_NONE (0)
#define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1)
#define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2)
#define DEBUGLIGHTINGMODE_LUX_METER (3)
#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (4)
#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION_FROM_SSAO (5)
#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_GTAO_FROM_SSAO (6)
#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION_FROM_SSAO (7)
#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_GTAO_FROM_SSAO (8)
#define DEBUGLIGHTINGMODE_ENVIRONMENT_PROXY_VOLUME (9)
#define DEBUGLIGHTINGMODE_ENVIRONMENT_SAMPLE_COORDINATES (10)
#define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFRACTION (11)
//
// UnityEngine.Experimental.Rendering.HDPipeline.DebugScreenSpaceTracing: static fields
//
#define DEBUGSCREENSPACETRACING_NONE (0)
#define DEBUGSCREENSPACETRACING_POSITION_NDC (1)
#define DEBUGSCREENSPACETRACING_DIR_VS (2)
#define DEBUGSCREENSPACETRACING_DIR_NDC (3)
#define DEBUGSCREENSPACETRACING_HIT_DISTANCE (4)
#define DEBUGSCREENSPACETRACING_HIT_DEPTH (5)
#define DEBUGSCREENSPACETRACING_HIT_SUCCESS (6)
#define DEBUGSCREENSPACETRACING_ITERATION_COUNT (7)
#define DEBUGSCREENSPACETRACING_MAX_USED_LEVEL (8)
#endif