// // This file was automatically generated. Please don't edit by hand. // #ifndef LIGHTINGDEBUG_CS_HLSL #define LIGHTINGDEBUG_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields // #define DEBUGLIGHTINGMODE_NONE (0) #define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1) #define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) #define DEBUGLIGHTINGMODE_LUX_METER (3) #define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (4) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION_FROM_SSAO (5) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_GTAO_FROM_SSAO (6) #define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION_FROM_SSAO (7) #define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_GTAO_FROM_SSAO (8) #define DEBUGLIGHTINGMODE_ENVIRONMENT_PROXY_VOLUME (9) #define DEBUGLIGHTINGMODE_ENVIRONMENT_SAMPLE_COORDINATES (10) #define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFRACTION (11) // // UnityEngine.Experimental.Rendering.HDPipeline.DebugScreenSpaceTracing: static fields // #define DEBUGSCREENSPACETRACING_NONE (0) #define DEBUGSCREENSPACETRACING_POSITION_NDC (1) #define DEBUGSCREENSPACETRACING_DIR_VS (2) #define DEBUGSCREENSPACETRACING_DIR_NDC (3) #define DEBUGSCREENSPACETRACING_HIT_DISTANCE (4) #define DEBUGSCREENSPACETRACING_HIT_DEPTH (5) #define DEBUGSCREENSPACETRACING_HIT_SUCCESS (6) #define DEBUGSCREENSPACETRACING_ITERATION_COUNT (7) #define DEBUGSCREENSPACETRACING_MAX_USED_LEVEL (8) #endif