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22 行
586 B
22 行
586 B
using UnityEditor;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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[CustomEditor(typeof(SetupSceneForRenderPipelineTest))]
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public class SetupSceneForRenderPipelineTestEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var sceneSetup = target as SetupSceneForRenderPipelineTest;
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if (sceneSetup == null)
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return;
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if (GUILayout.Button("Set renderpipe"))
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{
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GraphicsSettings.renderPipelineAsset = sceneSetup.renderPipeline;
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}
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}
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}
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