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Andre McGrail ba821dcf Updated and cleaned all LW pipe tests and re-created template images 7 年前
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033_Hole_mesh.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Hole_mesh.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Hole_mesh_highlights.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Hole_mesh_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_IndustrialGlass.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_IndustrialGlass.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_IndustrialGlass_highlights.mat Updated and cleaned all LW pipe tests and re-created template images 7 年前
033_IndustrialGlass_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Roofing.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
033_Roofing.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Roofing_highlights.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
033_Roofing_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_rocks_dirt_ground.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
033_rocks_dirt_ground.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_rocks_dirt_ground_highlights.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
033_rocks_dirt_ground_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前