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Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
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032_Hole_mesh.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_Hole_mesh.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Hole_mesh_gloss.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_Hole_mesh_gloss.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_IndustrialGlass.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_IndustrialGlass.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_IndustrialGlass_gloss.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_IndustrialGlass_gloss.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Roofing.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_Roofing.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Roofing_gloss.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_Roofing_gloss.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_rocks_dirt_ground.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_rocks_dirt_ground.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_rocks_dirt_ground_gloss.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
032_rocks_dirt_ground_gloss.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前