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sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 7 年前
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ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
ShaderPass.meta Created StackLit material. 7 年前
StackLit.cs Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
StackLit.cs.hlsl Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
StackLit.cs.hlsl.meta Created StackLit material. 7 年前
StackLit.cs.meta Created StackLit material. 7 年前
StackLit.hlsl HDRP: More renaming for camera relative rendering (rename lightDefinition) 7 年前
StackLit.hlsl.meta Created StackLit material. 7 年前
StackLit.shader HDRP: Add support of detail normal and smoothness to Stacklit 7 年前
StackLit.shader.meta Created StackLit material. 7 年前
StackLitData.hlsl HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 7 年前
StackLitData.hlsl.meta Created StackLit material. 7 年前
StackLitProperties.hlsl HDRP: Add support of detail normal and smoothness to Stacklit 7 年前
StackLitProperties.hlsl.meta Created StackLit material. 7 年前