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sebastienlagarde 48b499da Update Scene Test after change of Anisotropy as MaterialId 7 年前
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Materials HDRenderPipeline: Add test scene 7 年前
Dragon512_N.tga HDRenderPipeline: Add test scene 7 年前
Dragon512_N.tga.meta HDRenderPipeline: Add test scene 7 年前
Dragon512_WorldNorm2.tga HDRenderPipeline: Add test scene 7 年前
Dragon512_WorldNorm2.tga.meta HDRednerPipeline Update texture compression on world space normal texture 7 年前
DragonNormalOS.mat HDRenderPipeline: Update all material in test scene 7 年前
DragonNormalOS.mat.meta HDRenderPipeline: Add test scene 7 年前
DragonNormalTS.mat HDRenderPipeline: Update all material in test scene 7 年前
DragonNormalTS.mat.meta HDRenderPipeline: Add test scene 7 年前
DragonStatue.FBX HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
DragonStatue.FBX.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
DragonStatue.mat HDRenderPipeline: Update all material in test scene 7 年前
DragonStatue.mat.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
DragonStatueSpecular.mat Update Scene Test after change of Anisotropy as MaterialId 7 年前
DragonStatueSpecular.mat.meta SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 7 年前
Dragon_H.exr HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_H.exr.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_LRBC_NoLight.png HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_LRBC_NoLight.png.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_MSK.tga HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_MSK.tga.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_N.tga HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_N.tga.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_specular.psd SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 7 年前
Dragon_specular.psd.meta SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 7 年前
Materials.meta HDRenderPipeline: Add test scene 7 年前