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Yao Xiao Ling 9eecd76f Use ApplyMeshModification instead of ApplyPreVertexModification. 6 年前
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FragInputs.hlsl Rename positionWS to positionRWS + update shader graph template 7 年前
FragInputs.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
ShaderPass.cs change names of decal #defines to reflect functionality of dbuffer passes 7 年前
ShaderPass.cs.hlsl change names of decal #defines to reflect functionality of dbuffer passes 7 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDBuffer.hlsl Changed how decal projector extents are modified in the UI, to make editing more intuitive 6 年前
ShaderPassDBuffer.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPassDepthOnly.hlsl Refactor GetBakedDiffuseLighting 6 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassDistortion.hlsl Refactor GetBakedDiffuseLighting 6 年前
ShaderPassDistortion.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassForward.hlsl Refactor GetBakedDiffuseLighting 6 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl Refactor GetBakedDiffuseLighting 6 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl Refactor GetBakedDiffuseLighting 6 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl Refactor GetBakedDiffuseLighting 6 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
TessellationShare.hlsl Rename positionWS to positionRWS + update shader graph template 7 年前
TessellationShare.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
VaryingMesh.hlsl Fixing winding and VFACE order issue + Remove _DetViewMatrix 6 年前
VaryingMesh.hlsl.meta HDRenderPipeline: Second part of modification still not compiling/working 8 年前
VertMesh.hlsl Use ApplyMeshModification instead of ApplyPreVertexModification. 6 年前
VertMesh.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前