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Frédéric Vauchelles af3007d3 Use operator[] instead of LOAD on RWTexture2D 6 年前
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BlitCubeTextureFace.shader Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
BlitCubeTextureFace.shader.meta Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
CubeToPano.shader must return all 4 components for RGBm 7 年前
CubeToPano.shader.meta Make changes based on joachims feedback. 8 年前
EncodeBC6H.compute Added #pragma_only_renderers to compute shaders. 6 年前
EncodeBC6H.compute.meta Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
GPUCopy.compute Added viewport copy for GPUCopy 6 年前
GPUCopy.compute.meta Fixed few .SampleLevel call not using the abstractoin API 7 年前
GPUCopy.cs Added viewport copy for GPUCopy 6 年前
GPUCopy.cs.meta Update lightweight pipeline / SRP version 7 年前
GPUCopyAsset.cs Added viewport copy for GPUCopy 6 年前
GPUCopyAsset.cs.meta Update lightweight pipeline / SRP version 7 年前
GPUCopyDefinition.asset Update lightweight pipeline / SRP version 7 年前
GPUCopyDefinition.asset.meta Update lightweight pipeline / SRP version 7 年前
TexturePadding.compute Use operator[] instead of LOAD on RWTexture2D 6 年前
TexturePadding.compute.meta Added TexturePadding utility 6 年前
TexturePadding.cs (wip) Added planar convolution 6 年前
TexturePadding.cs.meta Added TexturePadding utility 6 年前