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20 行
664 B

using System.IO;
namespace UnityEditor
{
internal static class DefaultShaderIncludes
{
[ShaderIncludePath]
public static string[] GetPaths()
{
return new[]
{
Path.GetFullPath("Packages/com.unity.render-pipelines.core"),
Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/Shaders"),
Path.GetFullPath("Packages/com.unity.render-pipelines.high-quality/Material/Unlit"),
Path.GetFullPath("Assets/UnityShaderEditor/Editor"),
Path.GetFullPath("Packages/com.unity.shadergraph/Editor"),
};
}
}
}