using System.IO; namespace UnityEditor { internal static class DefaultShaderIncludes { [ShaderIncludePath] public static string[] GetPaths() { return new[] { Path.GetFullPath("Packages/com.unity.render-pipelines.core"), Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/Shaders"), Path.GetFullPath("Packages/com.unity.render-pipelines.high-quality/Material/Unlit"), Path.GetFullPath("Assets/UnityShaderEditor/Editor"), Path.GetFullPath("Packages/com.unity.shadergraph/Editor"), }; } } }