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sebastienlagarde 33ecd2ca ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
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CombineLighting.shader HDRenderPipeline: Add xboxone support 7 年前
CombineLighting.shader.meta Fix Disney SSS for Intel GPUs 7 年前
CopyStencilBuffer.shader HDRenderPipeline: Add xboxone support 7 年前
CopyStencilBuffer.shader.meta Add a stencil copy, fix the deferred CS and enable it by default 7 年前
PreIntegratedFGD.shader HDRenderPipeline: Add xboxone support 7 年前
PreIntegratedFGD.shader.meta HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
SubsurfaceScattering.compute ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
SubsurfaceScattering.compute.meta Port SSS to compute WIP 7 年前
SubsurfaceScattering.shader HDRenderPipeline: Add xboxone support 7 年前
SubsurfaceScattering.shader.meta Implement the initial version of the SSS algorithm 8 年前