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21 行
477 B
21 行
477 B
using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[Serializable]
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public class FalseColorDebugSettings
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{
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public bool falseColor = false;
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public float colorThreshold0 = 0.0f;
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public float colorThreshold1 = 2.0f;
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public float colorThreshold2 = 10.0f;
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public float colorThreshold3 = 20.0f;
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public void OnValidate()
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{
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}
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}
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}
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