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Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
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AbstractSubGraph.cs Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
AbstractSubGraph.cs.meta Move graph things from Runtime to Editor 7 年前
AbstractSubGraphNode.cs Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
AbstractSubGraphNode.cs.meta Move graph things from Runtime to Editor 7 年前
MaterialSubGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MaterialSubGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
SubGraph.cs Run code format tool 7 年前
SubGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
SubGraphOutputNode.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
SubGraphOutputNode.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前