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250 行
8.6 KiB
250 行
8.6 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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public abstract class AbstractSubGraphNode : AbstractMaterialNode
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, IGeneratesFunction
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, IMayRequireNormal
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, IMayRequireTangent
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, IMayRequireBitangent
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, IMayRequireMeshUV
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, IMayRequireScreenPosition
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, IMayRequireViewDirection
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, IMayRequirePosition
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, IMayRequireVertexColor
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, IMayRequireTime
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{
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protected abstract AbstractSubGraph referencedGraph { get; }
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public override bool hasPreview
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{
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get { return referencedGraph != null; }
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}
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public override PreviewMode previewMode
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{
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get
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{
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if (referencedGraph == null)
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return PreviewMode.Preview2D;
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return PreviewMode.Preview3D;
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}
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}
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public virtual INode outputNode
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{
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get { return null; }
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}
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public virtual void UpdateSlots()
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{
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var validNames = new List<int>();
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if (referencedGraph == null)
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{
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RemoveSlotsNameNotMatching(validNames);
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return;
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}
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var props = referencedGraph.properties;
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foreach (var prop in props)
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{
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var propType = prop.propertyType;
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SlotValueType slotType;
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switch (propType)
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{
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case PropertyType.Color:
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slotType = SlotValueType.Vector4;
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break;
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case PropertyType.Texture:
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slotType = SlotValueType.Texture2D;
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break;
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case PropertyType.Cubemap:
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slotType = SlotValueType.Cubemap;
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break;
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case PropertyType.Float:
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slotType = SlotValueType.Vector1;
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break;
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case PropertyType.Vector2:
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slotType = SlotValueType.Vector2;
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break;
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case PropertyType.Vector3:
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slotType = SlotValueType.Vector3;
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break;
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case PropertyType.Vector4:
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slotType = SlotValueType.Vector4;
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break;
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case PropertyType.Matrix2:
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slotType = SlotValueType.Matrix2;
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break;
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case PropertyType.Matrix3:
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slotType = SlotValueType.Matrix3;
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break;
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case PropertyType.Matrix4:
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slotType = SlotValueType.Matrix4;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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var id = prop.guid.GetHashCode();
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MaterialSlot slot = MaterialSlot.CreateMaterialSlot(slotType, id, prop.displayName, prop.referenceName, SlotType.Input, prop.defaultValue);
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// copy default for texture for niceness
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if (slotType == SlotValueType.Texture2D && propType == PropertyType.Texture)
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{
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var tSlot = slot as Texture2DInputMaterialSlot;
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var tProp = prop as TextureShaderProperty;
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if (tSlot != null && tProp != null)
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tSlot.texture = tProp.value.texture;
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}
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// copy default for cubemap for niceness
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else if (slotType == SlotValueType.Cubemap && propType == PropertyType.Cubemap)
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{
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var tSlot = slot as CubemapInputMaterialSlot;
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var tProp = prop as CubemapShaderProperty;
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if (tSlot != null && tProp != null)
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tSlot.cubemap = tProp.value.cubemap;
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}
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AddSlot(slot);
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validNames.Add(id);
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}
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var subGraphOutputNode = outputNode;
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if (outputNode != null)
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{
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foreach (var slot in subGraphOutputNode.GetInputSlots<MaterialSlot>())
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{
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AddSlot(MaterialSlot.CreateMaterialSlot(slot.valueType, slot.id, slot.RawDisplayName(), slot.shaderOutputName, SlotType.Output, Vector4.zero));
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validNames.Add(slot.id);
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}
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}
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RemoveSlotsNameNotMatching(validNames);
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}
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public override void CollectShaderProperties(PropertyCollector visitor, GenerationMode generationMode)
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{
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base.CollectShaderProperties(visitor, generationMode);
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if (referencedGraph == null)
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return;
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referencedGraph.CollectShaderProperties(visitor, GenerationMode.ForReals);
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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base.CollectPreviewMaterialProperties(properties);
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if (referencedGraph == null)
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return;
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properties.AddRange(referencedGraph.GetPreviewProperties());
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}
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public void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode)
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{
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if (referencedGraph == null)
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return;
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referencedGraph.GenerateNodeFunction(registry, GenerationMode.ForReals);
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}
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public NeededCoordinateSpace RequiresNormal()
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{
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if (referencedGraph == null)
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return NeededCoordinateSpace.None;
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return referencedGraph.activeNodes.OfType<IMayRequireNormal>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
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{
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mask |= node.RequiresNormal();
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return mask;
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});
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}
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public bool RequiresMeshUV(UVChannel channel)
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{
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if (referencedGraph == null)
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return false;
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return referencedGraph.activeNodes.OfType<IMayRequireMeshUV>().Any(x => x.RequiresMeshUV(channel));
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}
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public bool RequiresScreenPosition()
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{
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if (referencedGraph == null)
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return false;
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return referencedGraph.activeNodes.OfType<IMayRequireScreenPosition>().Any(x => x.RequiresScreenPosition());
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}
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public NeededCoordinateSpace RequiresViewDirection()
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{
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if (referencedGraph == null)
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return NeededCoordinateSpace.None;
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return referencedGraph.activeNodes.OfType<IMayRequireViewDirection>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
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{
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mask |= node.RequiresViewDirection();
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return mask;
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});
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}
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public NeededCoordinateSpace RequiresPosition()
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{
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if (referencedGraph == null)
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return NeededCoordinateSpace.None;
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return referencedGraph.activeNodes.OfType<IMayRequirePosition>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
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{
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mask |= node.RequiresPosition();
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return mask;
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});
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}
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public NeededCoordinateSpace RequiresTangent()
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{
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if (referencedGraph == null)
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return NeededCoordinateSpace.None;
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return referencedGraph.activeNodes.OfType<IMayRequireTangent>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
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{
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mask |= node.RequiresTangent();
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return mask;
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});
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}
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public bool RequiresTime()
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{
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if (referencedGraph == null)
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return false;
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return referencedGraph.activeNodes.OfType<IMayRequireTime>().Any(x => x.RequiresTime());
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}
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public NeededCoordinateSpace RequiresBitangent()
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{
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if (referencedGraph == null)
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return NeededCoordinateSpace.None;
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return referencedGraph.activeNodes.OfType<IMayRequireBitangent>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
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{
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mask |= node.RequiresBitangent();
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return mask;
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});
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}
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public bool RequiresVertexColor()
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{
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if (referencedGraph == null)
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return false;
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return referencedGraph.activeNodes.OfType<IMayRequireVertexColor>().Any(x => x.RequiresVertexColor());
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}
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}
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}
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