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Tim Cooper f71d562a Working HD / LW unlit from same shader file. 7 年前
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Materials Add unlit master and cleanup 7 年前
LightWeightPBRSubShader.cs Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
LightWeightPBRSubShader.cs.meta hack and slash. 7 年前
LightWeightUnlitSubShader.cs Working HD / LW unlit from same shader file. 7 年前
LightWeightUnlitSubShader.cs.meta Generalised PBR / Unlit master 7 年前
LightweightFastBlinnMasterNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
LightweightFastBlinnMasterNode.cs.meta Add FastBlinn master 7 年前
Materials.meta Working Lightweight PBR Masters 7 年前
ShaderTest.unity Add unlit master and cleanup 7 年前
ShaderTest.unity.meta Initial attempt 7 年前