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17 行
425 B

using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering.LightweightPipeline
{
static class LightweightIncludePaths
{
[ShaderIncludePath]
public static string[] GetPaths()
{
var paths = new string[1];
paths[0] = Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight");
return paths;
}
}
}