using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor.Experimental.Rendering.LightweightPipeline { static class LightweightIncludePaths { [ShaderIncludePath] public static string[] GetPaths() { var paths = new string[1]; paths[0] = Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight"); return paths; } } }