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Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
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ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
ShaderPass.meta Created StackLit material. 7 年前
StackLit.cs Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
StackLit.cs.hlsl Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
StackLit.cs.hlsl.meta Created StackLit material. 7 年前
StackLit.cs.meta Created StackLit material. 7 年前
StackLit.hlsl Fix warning in stacklit.hlsl 6 年前
StackLit.hlsl.meta Created StackLit material. 7 年前
StackLit.shader HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
StackLit.shader.meta Created StackLit material. 7 年前
StackLitData.hlsl HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
StackLitData.hlsl.meta Created StackLit material. 7 年前
StackLitProperties.hlsl HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
StackLitProperties.hlsl.meta Created StackLit material. 7 年前