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//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using System;
namespace Klak.Math
{
public struct FloatInterpolator
{
#region Nested Public Classes
[Serializable]
public class Config
{
public enum InterpolationType {
Direct, Exponential, DampedSpring
}
[SerializeField]
InterpolationType _interpolationType
= InterpolationType.DampedSpring;
public InterpolationType interpolationType {
get { return _interpolationType; }
set { _interpolationType = value; }
}
public bool enabled {
get { return interpolationType != InterpolationType.Direct; }
}
[SerializeField, Range(0.1f, 100)]
float _interpolationSpeed = 10;
public float interpolationSpeed {
get { return _interpolationSpeed; }
set { _interpolationSpeed = value; }
}
public Config() {}
public Config(InterpolationType type, float speed)
{
_interpolationType = type;
_interpolationSpeed = speed;
}
public static Config Direct {
get { return new Config(InterpolationType.Direct, 10); }
}
public static Config Quick {
get { return new Config(InterpolationType.DampedSpring, 50); }
}
}
#endregion
#region Private Members
float _velocity;
#endregion
#region Public Properties And Methods
public Config config { get; set; }
public float currentValue { get; set; }
public float targetValue { get; set; }
public FloatInterpolator(float initialValue, Config config)
{
this.config = config;
currentValue = targetValue =initialValue;
_velocity = 0;
}
public float Step(float targetValue)
{
this.targetValue = targetValue;
return Step();
}
public float Step()
{
if (config.interpolationType == Config.InterpolationType.Exponential)
{
currentValue = ETween.Step(
currentValue, targetValue, config.interpolationSpeed);
}
else if (config.interpolationType == Config.InterpolationType.DampedSpring)
{
currentValue = DTween.Step(
currentValue, targetValue, ref _velocity, config.interpolationSpeed);
}
else
{
currentValue = targetValue;
}
return currentValue;
}
#endregion
}
}