// // Klak - Utilities for creative coding with Unity // // Copyright (C) 2016 Keijiro Takahashi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using UnityEngine; using System; namespace Klak.Math { public struct FloatInterpolator { #region Nested Public Classes [Serializable] public class Config { public enum InterpolationType { Direct, Exponential, DampedSpring } [SerializeField] InterpolationType _interpolationType = InterpolationType.DampedSpring; public InterpolationType interpolationType { get { return _interpolationType; } set { _interpolationType = value; } } public bool enabled { get { return interpolationType != InterpolationType.Direct; } } [SerializeField, Range(0.1f, 100)] float _interpolationSpeed = 10; public float interpolationSpeed { get { return _interpolationSpeed; } set { _interpolationSpeed = value; } } public Config() {} public Config(InterpolationType type, float speed) { _interpolationType = type; _interpolationSpeed = speed; } public static Config Direct { get { return new Config(InterpolationType.Direct, 10); } } public static Config Quick { get { return new Config(InterpolationType.DampedSpring, 50); } } } #endregion #region Private Members float _velocity; #endregion #region Public Properties And Methods public Config config { get; set; } public float currentValue { get; set; } public float targetValue { get; set; } public FloatInterpolator(float initialValue, Config config) { this.config = config; currentValue = targetValue =initialValue; _velocity = 0; } public float Step(float targetValue) { this.targetValue = targetValue; return Step(); } public float Step() { if (config.interpolationType == Config.InterpolationType.Exponential) { currentValue = ETween.Step( currentValue, targetValue, config.interpolationSpeed); } else if (config.interpolationType == Config.InterpolationType.DampedSpring) { currentValue = DTween.Step( currentValue, targetValue, ref _velocity, config.interpolationSpeed); } else { currentValue = targetValue; } return currentValue; } #endregion } }