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60 行
2.9 KiB
60 行
2.9 KiB
using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[Serializable]
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public class HDShadowSettings : VolumeComponent
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{
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float[] m_CascadeShadowSplits = new float[3];
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float[] m_CascadeShadowBorders = new float[4];
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public float[] cascadeShadowSplits
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{
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get
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{
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m_CascadeShadowSplits[0] = cascadeShadowSplit0;
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m_CascadeShadowSplits[1] = cascadeShadowSplit1;
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m_CascadeShadowSplits[2] = cascadeShadowSplit2;
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return m_CascadeShadowSplits;
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}
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}
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public float[] cascadeShadowBorders
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{
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get
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{
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m_CascadeShadowBorders[0] = cascadeShadowBorder0;
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m_CascadeShadowBorders[1] = cascadeShadowBorder1;
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m_CascadeShadowBorders[2] = cascadeShadowBorder2;
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m_CascadeShadowBorders[3] = cascadeShadowBorder3;
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// For now we don't use shadow cascade borders but we still want to have the last split fading out.
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if(!LightLoop.s_UseCascadeBorders)
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{
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m_CascadeShadowBorders[cascadeShadowSplitCount - 1] = 0.2f;
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}
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return m_CascadeShadowBorders;
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}
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}
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[Tooltip("Maximum shadow distance for all light types.")]
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public NoInterpMinFloatParameter maxShadowDistance = new NoInterpMinFloatParameter(500.0f, 0.0f);
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[Tooltip("Number of splits for cascaded shadow maps.")]
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public NoInterpClampedIntParameter cascadeShadowSplitCount = new NoInterpClampedIntParameter(4, 1, 4);
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[Tooltip("Ratio of the first split against max shadow distance.")]
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public NoInterpClampedFloatParameter cascadeShadowSplit0 = new NoInterpClampedFloatParameter(0.05f, 0.0f, 1.0f);
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[Tooltip("Ratio of the second split against max shadow distance.")]
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public NoInterpClampedFloatParameter cascadeShadowSplit1 = new NoInterpClampedFloatParameter(0.15f, 0.0f, 1.0f);
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[Tooltip("Ratio of the third split against max shadow distance.")]
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public NoInterpClampedFloatParameter cascadeShadowSplit2 = new NoInterpClampedFloatParameter(0.3f, 0.0f, 1.0f);
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[Tooltip("Border size between first and second split.")]
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public NoInterpMinFloatParameter cascadeShadowBorder0 = new NoInterpMinFloatParameter(0.0f, 0.0f);
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[Tooltip("Border size between second and third split.")]
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public NoInterpMinFloatParameter cascadeShadowBorder1 = new NoInterpMinFloatParameter(0.0f, 0.0f);
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[Tooltip("Border size between third and last split.")]
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public NoInterpMinFloatParameter cascadeShadowBorder2 = new NoInterpMinFloatParameter(0.0f, 0.0f);
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[Tooltip("Border size at the end of last split.")]
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public NoInterpMinFloatParameter cascadeShadowBorder3 = new NoInterpMinFloatParameter(0.0f, 0.0f);
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}
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}
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