您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
91 行
2.7 KiB
91 行
2.7 KiB
using System;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
// Currently PreIntegratedFGD only have GGX, if we add another case convert it to a textureArray (like LTCArea)
|
|
public partial class PreIntegratedFGD
|
|
{
|
|
static PreIntegratedFGD s_Instance;
|
|
|
|
public static PreIntegratedFGD instance
|
|
{
|
|
get
|
|
{
|
|
if (s_Instance == null)
|
|
s_Instance = new PreIntegratedFGD();
|
|
|
|
return s_Instance;
|
|
}
|
|
}
|
|
|
|
bool m_isInit;
|
|
int m_refCounting;
|
|
|
|
// For image based lighting
|
|
Material m_PreIntegratedFGDMaterial;
|
|
RenderTexture m_PreIntegratedFGD;
|
|
|
|
PreIntegratedFGD()
|
|
{
|
|
m_isInit = false;
|
|
m_refCounting = 0;
|
|
}
|
|
|
|
public void Build()
|
|
{
|
|
Debug.Assert(m_refCounting >= 0);
|
|
|
|
if (m_refCounting == 0)
|
|
{
|
|
var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
|
|
m_PreIntegratedFGDMaterial = CoreUtils.CreateEngineMaterial(hdrp.renderPipelineResources.preIntegratedFGD);
|
|
|
|
m_PreIntegratedFGD = new RenderTexture(128, 128, 0, RenderTextureFormat.ARGB2101010, RenderTextureReadWrite.Linear);
|
|
m_PreIntegratedFGD.hideFlags = HideFlags.HideAndDontSave;
|
|
m_PreIntegratedFGD.filterMode = FilterMode.Bilinear;
|
|
m_PreIntegratedFGD.wrapMode = TextureWrapMode.Clamp;
|
|
m_PreIntegratedFGD.hideFlags = HideFlags.DontSave;
|
|
m_PreIntegratedFGD.name = CoreUtils.GetRenderTargetAutoName(128, 128, RenderTextureFormat.ARGB2101010, "PreIntegratedFGD");
|
|
m_PreIntegratedFGD.Create();
|
|
|
|
m_isInit = false;
|
|
}
|
|
|
|
m_refCounting++;
|
|
}
|
|
|
|
public void RenderInit(CommandBuffer cmd)
|
|
{
|
|
if (m_isInit)
|
|
return;
|
|
|
|
using (new ProfilingSample(cmd, "PreIntegratedFGD Material Generation"))
|
|
{
|
|
CoreUtils.DrawFullScreen(cmd, m_PreIntegratedFGDMaterial, new RenderTargetIdentifier(m_PreIntegratedFGD));
|
|
}
|
|
|
|
m_isInit = true;
|
|
}
|
|
|
|
public void Cleanup()
|
|
{
|
|
m_refCounting--;
|
|
|
|
if (m_refCounting == 0)
|
|
{
|
|
CoreUtils.Destroy(m_PreIntegratedFGDMaterial);
|
|
CoreUtils.Destroy(m_PreIntegratedFGD);
|
|
|
|
m_isInit = false;
|
|
}
|
|
|
|
Debug.Assert(m_refCounting >= 0);
|
|
}
|
|
|
|
public void Bind()
|
|
{
|
|
Shader.SetGlobalTexture("_PreIntegratedFGD", m_PreIntegratedFGD);
|
|
}
|
|
}
|
|
}
|