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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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Material
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SubsurfaceScattering
文件历史
Felipe Lira
711a16fb
Merge branch 'master' into LightweightPipeline
7 年前
..
SSSProfile
Merge branch 'master' into LightweightPipeline
7 年前
CommonSubsurfaceScattering.hlsl
Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
7 年前
CommonSubsurfaceScattering.hlsl.meta
Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
7 年前
SSSProfile.meta
recreate SSS settings assets
7 年前
SubsurfaceScattering.hlsl
Clean up the code which fills BSDFData
7 年前
SubsurfaceScattering.hlsl.meta
Draft 2
7 年前
SubsurfaceScatteringManager.cs
Address feedback
7 年前
SubsurfaceScatteringManager.cs.meta
Add a subsurface scattering manager to allocate RT
7 年前
SubsurfaceScatteringSettings.cs
Add shadowing to the regular ("thick object") transmission mode
7 年前
SubsurfaceScatteringSettings.cs.hlsl
Clean up the volumetric lighting code
7 年前
SubsurfaceScatteringSettings.cs.hlsl.meta
Draft 2
7 年前
SubsurfaceScatteringSettings.cs.meta
Draft 2
7 年前