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Arnaud Carre e0c0338a update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
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AudioManager.asset Initial ScriptableRenderLoop 9 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 9 年前
DynamicsManager.asset Initial ScriptableRenderLoop 9 年前
EditorBuildSettings.asset update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
EditorSettings.asset Initial ScriptableRenderLoop 9 年前
GraphicsSettings.asset fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
InputManager.asset Initial ScriptableRenderLoop 9 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 9 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 9 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 9 年前
ProjectSettings.asset tweak project settings for metal 8 年前
ProjectVersion.txt HDRenderPipeline: Move all are LTC data in one texture2DArray 8 年前
QualitySettings.asset now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
QualitySettings.asset.orig Initial ScriptableRenderLoop 9 年前
TagManager.asset Initial ScriptableRenderLoop 9 年前
TimeManager.asset Initial ScriptableRenderLoop 9 年前
UnityConnectSettings.asset More work 8 年前