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sebastienlagarde f47683f6 HDRP: Update hdrp test from 218.2 update branch to master 7 年前
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HDRP_Black_Sky_Shadow50.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Black_Sky_Shadow50.prefab.meta Updated gfx tests 7 年前
HDRP_Black_Sky_Shadow500.prefab Add SSS test scene 7 年前
HDRP_Black_Sky_Shadow500.prefab.meta Add SSS test scene 7 年前
HDRP_Default_Sky.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky.prefab.meta Updated gfx tests 7 年前
HDRP_Default_Sky_2.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky_2.prefab.meta Updated gfx tests 7 年前
HDRP_Default_Sky_3.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky_3.prefab.meta Updated gfx tests 7 年前
HDRP_Default_Sky_4.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky_4.prefab.meta Updated gfx tests 7 年前
HDRP_Linear_Fog.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Linear_Fog.prefab.meta Updated gfx tests 7 年前
HDRP_Test_Camera.prefab HDRP: Update hdrp test from 218.2 update branch to master 7 年前
HDRP_Test_Camera.prefab.meta Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working 7 年前