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Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
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BuiltinData.cs Cleaned up unused usings 7 年前
BuiltinData.cs.hlsl Update hlsl generator for nested class and regenerate file for HD 8 年前
BuiltinData.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
BuiltinData.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
BuiltinData.hlsl Use a distortion mask to discard pixels instead of depth 7 年前
BuiltinData.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前