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Felipe Lira a390328a Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
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ShaderGUI Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs Addresssed UI issues. 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta Add LW SRP into material graph 7 年前
LightweightAssetInspector.cs Reduced number of shader variations. 7 年前
LightweightAssetInspector.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUpgraders.cs Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
LightweightPipelineUpgraders.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs.meta Add LW SRP into material graph 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
StandardToLightweightMaterialUpgrader.cs.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前