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Evgenii Golubev 9221cddf Clarify magic numbers used by LTC lights 8 年前
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Debug Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Lighting Merge pull request #223 from EvgeniiG/master 8 年前
Material Clarify magic numbers used by LTC lights 8 年前
PostProcess Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
SceneSettings Add transmission tint color 8 年前
ShaderPass Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
Shadow Merge pull request #220 from EvgeniiG/master 8 年前
Sky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Wind Added first version of vertex wind and a corresponding test scene. 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DefaultCommonSettings.asset Make improvements based on feedback 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipeline.asset Remove the default SSS profile 8 年前
HDRenderPipeline.asset.meta Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
HDRenderPipeline.cs Add transmission tint color 8 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
Lighting.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [Format]Reformat via format.pl to match the new conventions 8 年前
ShaderConfig.cs.hlsl Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Merge branch 'master' into shadows 8 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Utilities.cs Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR. 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前