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Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
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Resources Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Resources.meta Add LW SRP into material graph 7 年前
Shadow.hlsl Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension are not supported correctly yet 7 年前
Shadow.hlsl.meta Add LW SRP into material graph 7 年前
ShadowAlgorithms.hlsl Optimized register usage for cascade dithering. 7 年前
ShadowAlgorithms.hlsl.meta Add LW SRP into material graph 7 年前
ShadowAlgorithmsCustom.hlsl Fixed normal bias leading to light leaking with point shadows. 7 年前
ShadowAlgorithmsCustom.hlsl.meta Add LW SRP into material graph 7 年前
ShadowMoments.hlsl Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader. 7 年前
ShadowMoments.hlsl.meta Add LW SRP into material graph 7 年前
ShadowSampling.hlsl Optimized register usage for cascade dithering. 7 年前
ShadowSampling.hlsl.meta Add LW SRP into material graph 7 年前
ShadowTexFetch.hlsl Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
ShadowTexFetch.hlsl.meta Add LW SRP into material graph 7 年前