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77 行
3.8 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[CustomEditor(typeof(HDRISkySettings))]
public class HDRISkyParametersEditor
: Editor
{
private class Styles
{
public readonly GUIContent skyHDRI = new GUIContent("HDRI", "Cubemap used to render the sky.");
public readonly GUIContent skyResolution = new GUIContent("Resolution", "Resolution of the environment lighting generated from the sky.");
public readonly GUIContent skyExposure = new GUIContent("Exposure", "Exposure of the sky in EV.");
public readonly GUIContent skyRotation = new GUIContent("Rotation", "Rotation of the sky.");
public readonly GUIContent skyMultiplier = new GUIContent("Multiplier", "Intensity multiplier for the sky.");
public readonly GUIContent environmentUpdateMode = new GUIContent("Environment Update Mode", "Specify how the environment lighting should be updated.");
public readonly GUIContent environmentUpdatePeriod = new GUIContent("Environment Update Period", "If environment update is set to realtime, period in seconds at which it is updated (0.0 means every frame).");
public readonly GUIContent lightingOverride = new GUIContent("Lighting Override", "If a lighting override cubemap is provided, this cubemap will be used to compute lighting instead of the result from the visible sky.");
}
private static Styles s_Styles = null;
private static Styles styles
{
get
{
if (s_Styles == null)
s_Styles = new Styles();
return s_Styles;
}
}
private SerializedProperty m_SkyHDRI;
private SerializedProperty m_SkyResolution;
private SerializedProperty m_SkyExposure;
private SerializedProperty m_SkyMultiplier;
private SerializedProperty m_SkyRotation;
private SerializedProperty m_EnvUpdateMode;
private SerializedProperty m_EnvUpdatePeriod;
private SerializedProperty m_LightingOverride;
void OnEnable()
{
m_SkyHDRI = serializedObject.FindProperty("skyHDRI");
m_SkyResolution = serializedObject.FindProperty("resolution");
m_SkyExposure = serializedObject.FindProperty("exposure");
m_SkyMultiplier = serializedObject.FindProperty("multiplier");
m_SkyRotation = serializedObject.FindProperty("rotation");
m_EnvUpdateMode = serializedObject.FindProperty("updateMode");
m_EnvUpdatePeriod = serializedObject.FindProperty("updatePeriod");
m_LightingOverride = serializedObject.FindProperty("lightingOverride");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_SkyHDRI, styles.skyHDRI);
EditorGUILayout.PropertyField(m_SkyResolution, styles.skyResolution);
EditorGUILayout.PropertyField(m_SkyExposure, styles.skyExposure);
EditorGUILayout.PropertyField(m_SkyMultiplier, styles.skyMultiplier);
EditorGUILayout.PropertyField(m_SkyRotation, styles.skyRotation);
EditorGUILayout.PropertyField(m_EnvUpdateMode, styles.environmentUpdateMode);
if (!m_EnvUpdateMode.hasMultipleDifferentValues && m_EnvUpdateMode.intValue == (int)EnvironementUpdateMode.Realtime)
{
EditorGUILayout.PropertyField(m_EnvUpdatePeriod, styles.environmentUpdatePeriod);
}
EditorGUILayout.PropertyField(m_LightingOverride, styles.lightingOverride);
serializedObject.ApplyModifiedProperties();
}
}
}