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21 行
655 B
21 行
655 B
//
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// This file was automatically generated from Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs. Please don't edit by hand.
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//
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#ifndef SUBSURFACESCATTERINGPROFILE_CS_HLSL
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#define SUBSURFACESCATTERINGPROFILE_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.SssConstants: static fields
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//
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#define SSS_N_PROFILES (8)
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#define SSS_NEUTRAL_PROFILE_ID (7)
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#define SSS_N_SAMPLES_NEAR_FIELD (55)
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#define SSS_N_SAMPLES_FAR_FIELD (21)
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#define SSS_LOD_THRESHOLD (4)
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#define SSS_TRSM_MODE_NONE (0)
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#define SSS_TRSM_MODE_THIN (1)
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#define SSS_BASIC_N_SAMPLES (11)
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#define SSS_BASIC_DISTANCE_SCALE (3)
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#endif
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