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Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
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Crowd_LOD0_Mat_Limbs_metallic.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Crowd_LOD0_Mat_Limbs_metallic.mat.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Crowd_LOD0_Mat_Torso_metallic.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Crowd_LOD0_Mat_Torso_metallic.mat.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前