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sebastienlagarde 24f0a144 HDRenderPipeline: Move Density/opacity of Layered material in standard mode 8 年前
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Builtin Merge pull request #111 from Unity-Technologies/Fix-Discrenpency-forward-deferred 8 年前
LayeredLit HDRenderPipeline: Move Density/opacity of Layered material in standard mode 8 年前
Lit HDRenderPipeline: Move Density/opacity of Layered material in standard mode 8 年前
Unlit Merge pull request #108 from Unity-Technologies/metal 8 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta Merge branch 'master' into LayeredLit 8 年前
Material.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
SampleLayer.hlsl HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
SampleLayer.hlsl.meta Add LW SRP into material graph 7 年前
SampleLayerInternal.hlsl HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
SampleLayerInternal.hlsl.meta Add LW SRP into material graph 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前