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Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
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Graph Merge pull request #229 from Unity-Technologies/safer-callbacks 7 年前
GenerationMode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GenerationMode.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Graph.meta Move remaining files out of SerializableGraph folder and remove a few unused files 7 年前
IGenerateProperties.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGenerateProperties.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
IGeneratesBodyCode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGeneratesBodyCode.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
IGeneratesFunction.cs Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
IGeneratesFunction.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
IHasSettings.cs Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu. 7 年前
IHasSettings.cs.meta Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu. 7 年前
IMayRequireBitangent.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireBitangent.cs.meta More PR fixes 7 年前
IMayRequireMeshUV.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireMeshUV.cs.meta Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireNormal.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireNormal.cs.meta Move IMayRequireNormal into own file 7 年前
IMayRequirePosition.cs Made IMayRequirePosition public 7 年前
IMayRequirePosition.cs.meta More PR fixes 7 年前
IMayRequireScreenPosition.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireScreenPosition.cs.meta Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireTangent.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireTangent.cs.meta More PR fixes 7 年前
IMayRequireTime.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireTime.cs.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
IMayRequireVertexColor.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireVertexColor.cs.meta Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireViewDirection.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IMayRequireViewDirection.cs.meta More PR fixes 7 年前
NeededCoordinateSpace.cs Remove unused imports in entire solution 7 年前
NeededCoordinateSpace.cs.meta Move graph things from Runtime to Editor 7 年前