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Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
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Editor - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
AtmosphericScattering.cs Added global fog toggle. 7 年前
AtmosphericScattering.cs.hlsl HDRenderPipeline: Add debug mode for SSAO/GTAO 7 年前
AtmosphericScattering.cs.hlsl.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
AtmosphericScattering.cs.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
AtmosphericScattering.hlsl Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
AtmosphericScattering.hlsl.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
Editor.meta Implemented base of "Atmospheric Scattering" framework. 7 年前