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//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef DECAL_CS_HLSL
#define DECAL_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.Decal+DecalSurfaceData: static fields
//
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_BASE_COLOR (10000)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_NORMAL_WS (10001)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_MASK (10002)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Decal+DBufferMaterial: static fields
//
#define DBUFFERMATERIAL_COUNT (3)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Decal+DBufferHTileBit: static fields
//
#define DBUFFERHTILEBIT_DIFFUSE (1)
#define DBUFFERHTILEBIT_NORMAL (2)
#define DBUFFERHTILEBIT_MASK (4)
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Decal+DecalSurfaceData
// PackingRules = Exact
struct DecalSurfaceData
{
float4 baseColor;
float4 normalWS;
float4 mask;
};
//
// Debug functions
//
void GetGeneratedDecalSurfaceDataDebug(uint paramId, DecalSurfaceData decalsurfacedata, inout float3 result, inout bool needLinearToSRGB)
{
switch (paramId)
{
case DEBUGVIEW_DECAL_DECALSURFACEDATA_BASE_COLOR:
result = decalsurfacedata.baseColor.xyz;
needLinearToSRGB = true;
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_NORMAL_WS:
result = decalsurfacedata.normalWS.xyz;
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_MASK:
result = decalsurfacedata.mask.xyz;
break;
}
}
#endif