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Paul Melamed afb8df01 Cleanup PR, add decal HTile mask defines 7 年前
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ShaderPass Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
Decal.cs Cleanup PR, add decal HTile mask defines 7 年前
Decal.cs.hlsl Cleanup PR, add decal HTile mask defines 7 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl using HTile mask to determine what decal properties affect drawable geometry 7 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl Use alpha compositing to blend decals 7 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalProperties.hlsl passing normalToWorld in material block properties 7 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl Cleanup PR, add decal HTile mask defines 7 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前